UI implementations and testing charge attack
This week I've started working on the UI of Mage Runner and finishing the charge attack I've been working on
UI
You can now see the player's HP, and the elements of your next two spells.
Charge Attack
When you hold down the fire button a little indicator now pops up to show you when the laser is charged up. The laser deals rock elemental damage for the time being, as I wanted it to be somewhat of a neutral element.
What's next?
As we get to the middle of summer I want to try to get a demo of the first level out, if not this coming week, the next. After that, I plan to put this project on the back burner so I can work on other projects and get practice in other engines. But next week I'm planning to take a break so don't expect a update next weekend
Get Mage Runner
Mage Runner
A fun little platformer isnpired by games such as Rainworld, and Astortion
Status | Prototype |
Author | Smug |
Genre | Platformer |
More posts
- Prototype launch and future of the project.Jul 01, 2024
- Updated Visuals + AudioJun 29, 2024
- Post break warm upJun 21, 2024
- Small Updates to existing systemsJun 02, 2024
- Elemental System!May 25, 2024
- Small updates to scope and mechanicsMay 19, 2024
- Working on new rooms and testing out camera typesMay 11, 2024
- Learning IK and a new mechanic!May 04, 2024
- A New room! (dev log 4)Apr 27, 2024
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