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Mage Runner
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Devlog
Prototype launch and future of the project.
July 01, 2024
by
Smug
I've decided to put this project on the back burner for now, as there are more projects I want to explore during the summer. As of now this is only a prototype and has the basic enemies and gameplay...
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Updated Visuals + Audio
June 29, 2024
by
Smug
This week was spent mostly looking for audio and sprite assets to use. I've found some good ones that will have to do for now. Still waiting for new UI art and me to finally to finish the bridge secti...
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Post break warm up
June 21, 2024
by
Smug
Post Break Week. After a decent long break im trying to get back into the groove of things. Between work and learning unreal its been hard finding time to finalize this demo. But I've gotten a couple...
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UI implementations and testing charge attack
June 09, 2024
by
Smug
This week I've started working on the UI of Mage Runner and finishing the charge attack I've been working on UI You can now see the player's HP, and the elements of your next two spells. Charge Attack...
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Small Updates to existing systems
June 02, 2024
by
Smug
Compared to last week, there is much less to show this week. But these changes are a nice update to the Player characters systems. The first update being a visible health bar! While not being the most...
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Elemental System!
May 25, 2024
by
Smug
Before I talk about what I've done for this week I want to set some goals for next week! Work on the charged spell effect, maybe have it launch a stronger spell? Implement the rest of the elemental sp...
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Small updates to scope and mechanics
May 19, 2024
by
Smug
A new week and new progress. Regarding the goals set from last week, I've been able to somewhat adjust the camera system so it feels better. The room to room transitions still have some bugs that i ne...
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Working on new rooms and testing out camera types
May 11, 2024
by
Smug
Updates: Changed around the rain particles, made them splash and look somewhat "better". I'm looking to change how they look so they seem more pixely. New Additions: I've added a second room to the st...
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Learning IK and a new mechanic!
May 04, 2024
by
Smug
I've finally finished this semester so I should have a bit more time to work on this project. The first thing I did this week was work on learning how to make an intractable rope. This rope allows the...
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A New room! (dev log 4)
April 27, 2024
by
Smug
I've reached the end of my semester, and my projects are dying down. With this little free time I was able to finish the 2nd room in the level and work on the physics! I've learned how to use the hing...
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Finals Coming Up
April 14, 2024
by
Smug
This week I was not able to work on this project due to other projects for school taking up more of my time. Despite that I still wanted to write a short dev log to keep myself motivated and make sure...
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Dev Log 3
April 05, 2024
by
Smug
During this week I have been swamped with school work on other projects I wasn't able to make level 2 but I did get some time to add AI. Using a* I added a roaming enemy type which can attack the play...
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Dev Log 2
March 30, 2024
by
Smug
During this week of development, I mainly focused on implementing systems. The first being a brand new spell which shoots out a ball of water. In addition to this new spell I've adjusted the spell sys...
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Dev Log 1
March 26, 2024
by
Smug
Hello, I've been working on this little game of mine for a couple of days and wanted to post some progress on it. So far I've gotten the first room of the first level done. Tech wise I've taken advant...
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