Dev Log 2
During this week of development, I mainly focused on implementing systems.
The first being a brand new spell which shoots out a ball of water. In addition to this new spell I've adjusted the spell system for all projectiles to have a pushing effect around them if they hit something. I used this feature together with the next to make something more fun.
The newest feature is physics objects! The world will now be populated with movable boxes chairs or whatever I think of. You can also move these around, and also throw them! While this feature is cool, I still need to bug test it out as there has been some issues with knowing when you grabbed something.
I've also started working on the next segment of the level. This week was just the outline, while next week I'd like to get started on the art and some mechanics. This next room will act like a tutorial for the games platforming and other level mechanics just as physics objects and swinging.
Get Mage Runner
Mage Runner
A fun little platformer isnpired by games such as Rainworld, and Astortion
Status | Prototype |
Author | Smug |
Genre | Platformer |
More posts
- Prototype launch and future of the project.Jul 01, 2024
- Updated Visuals + AudioJun 29, 2024
- Post break warm upJun 21, 2024
- UI implementations and testing charge attackJun 09, 2024
- Small Updates to existing systemsJun 02, 2024
- Elemental System!May 25, 2024
- Small updates to scope and mechanicsMay 19, 2024
- Working on new rooms and testing out camera typesMay 11, 2024
- Learning IK and a new mechanic!May 04, 2024
- A New room! (dev log 4)Apr 27, 2024
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