Post break warm up
Post Break Week.
After a decent long break im trying to get back into the groove of things. Between work and learning unreal its been hard finding time to finalize this demo. But I've gotten a couple things down this week which I'm going to share with you.
Shooting Enemy
The Sprite for the projectile and the enemy itself are just placeholders as I look for some assets which I could use. Balance wise the enemy deals no elemental damage as it would cause me to have to make the existing script work for the player, which isn't in scope atm.
New Level Outline
So far I only have the outline of what the end might look like, with no final or demo art made yet. I've hit a bit of art block regarding this bride and I have to wait to see what happens in the coming weeks.
Non-Visual Changes
I've been looking and been adding function for audio in the game. Such as taking damage and spell casts. I'm still looking around for some sound effects to include. I've also asked a friend of mine to assist me in UI elements and I don't like how mine look, so be on the lookout for some better UI stuff!
Get Mage Runner
Mage Runner
A fun little platformer isnpired by games such as Rainworld, and Astortion
Status | Prototype |
Author | Smug |
Genre | Platformer |
More posts
- Prototype launch and future of the project.Jul 01, 2024
- Updated Visuals + AudioJun 29, 2024
- UI implementations and testing charge attackJun 09, 2024
- Small Updates to existing systemsJun 02, 2024
- Elemental System!May 25, 2024
- Small updates to scope and mechanicsMay 19, 2024
- Working on new rooms and testing out camera typesMay 11, 2024
- Learning IK and a new mechanic!May 04, 2024
- A New room! (dev log 4)Apr 27, 2024
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